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Graine
Génération procédurale de créatures et apprentissage par réseaux de neurones.
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#include <iostream>#include <string>#include <vector>#include "../map/Map.hpp"#include "../map/mapType/MapObjective.hpp"#include "../creature/Creature.hpp"#include "../creature/FeelingBar.hpp"#include "../creature/feature/input/InputFeature.hpp"#include "../creature/feature/input/ObjectiveDirection.hpp"#include "../creature/feature/input/InputDouble.hpp"#include "../creature/feature/output/OutputFeature.hpp"#include "../creature/feature/output/Movement.hpp"#include "../creature/feature/output/Eat.hpp"#include "Evolution.hpp"#include "../usefull/Usefull.hpp"#include "../exception/NotEnoughCreatureException.hpp"#include "../exception/NotEnoughBrainException.hpp"

Go to the source code of this file.
Classes | |
| class | Controller |
Macros | |
| #define | MIN_CREA 2 |
| #define | SPAWN_RANDOM |
| #define | RANDOM_PERIMETER 20 |
Enumerations | |
| enum | Rotation : bool { ROTATE_LEFT, ROTATE_RIGHT } |
| #define MIN_CREA 2 |
| #define RANDOM_PERIMETER 20 |
| #define SPAWN_RANDOM |
| enum Rotation : bool |
1.8.11