Graine
Génération procédurale de créatures et apprentissage par réseaux de neurones.
Classes | Macros | Enumerations
Controller.hpp File Reference
#include <iostream>
#include <string>
#include <vector>
#include "../map/Map.hpp"
#include "../map/mapType/MapObjective.hpp"
#include "../creature/Creature.hpp"
#include "../creature/FeelingBar.hpp"
#include "../creature/feature/input/InputFeature.hpp"
#include "../creature/feature/input/ObjectiveDirection.hpp"
#include "../creature/feature/input/InputDouble.hpp"
#include "../creature/feature/output/OutputFeature.hpp"
#include "../creature/feature/output/Movement.hpp"
#include "../creature/feature/output/Eat.hpp"
#include "Evolution.hpp"
#include "../usefull/Usefull.hpp"
#include "../exception/NotEnoughCreatureException.hpp"
#include "../exception/NotEnoughBrainException.hpp"
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Classes

class  Controller
 

Macros

#define MIN_CREA   2
 
#define SPAWN_RANDOM
 
#define RANDOM_PERIMETER   20
 

Enumerations

enum  Rotation : bool { ROTATE_LEFT, ROTATE_RIGHT }
 

Macro Definition Documentation

#define MIN_CREA   2
#define RANDOM_PERIMETER   20
#define SPAWN_RANDOM

Enumeration Type Documentation

enum Rotation : bool
Enumerator
ROTATE_LEFT 
ROTATE_RIGHT