Graine
Génération procédurale de créatures et apprentissage par réseaux de neurones.
Eat.hpp
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1 #ifndef EAT
2 #define EAT
3 
4 #include <iostream>
5 #include <string>
6 #include <vector>
7 #include "OutputFeature.hpp"
8 #include "../../Creature.hpp"
9 
10 class Eat : public OutputFeature{
11 
12  private:
13  Creature* creature;
14 
15  public:
16  Eat(Creature* creature);
17  virtual void update(double value);
18 };
19 
20 #endif
Definition: Eat.hpp:10
Definition: Creature.hpp:27
double value
Definition: Feature.hpp:11
virtual void update(double value)
Definition: Eat.cpp:7
Eat(Creature *creature)
Definition: Eat.cpp:3
Definition: OutputFeature.hpp:11