Graine
Génération procédurale de créatures et apprentissage par réseaux de neurones.
MapObjective.hpp
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1 #ifndef MAP_OBJECTIVE
2 #define MAP_OBJECTIVE
3 
4 #include <iostream>
5 #include <string>
6 #include <vector>
7 #include <cstdlib>
8 #include <ctime>
9 #include "../Map.hpp"
10 #include "../case/material/FoodMaterial.hpp"
11 
12 class MapObjective : public Map{
13 
14  private:
15  Position* objective;
16 
17  public:
18  MapObjective(int sizeX, int sizeY);
19  void generate();
20  Position& getObjective();
21  };
22 
23 #endif
Definition: MapObjective.hpp:12
MapObjective(int sizeX, int sizeY)
Definition: MapObjective.cpp:14
void generate()
Definition: MapObjective.cpp:19
Position & getObjective()
Definition: MapObjective.cpp:29