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Graine
Génération procédurale de créatures et apprentissage par réseaux de neurones.
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#include <NeuronNetwork.hpp>
Public Member Functions | |
| NeuronNetwork (int nbInput, int nbOutput, int nbHiddenLayer, int nbNeuronPerLayer) | |
| Constructor of NeuronNetwork. More... | |
| NeuronNetwork (NeuronNetwork father, NeuronNetwork mother) | |
| Constructor of NeuronNetwork. More... | |
| std::vector< double > | update (std::vector< double > &firstInputs) |
| Function allowing to change (update) inputs value. More... | |
Static Public Member Functions | |
| static bool | asSameStruct (NeuronNetwork net1, NeuronNetwork &net2) |
| Check if 2 NeuronNetwork have the same structure. More... | |
| NeuronNetwork::NeuronNetwork | ( | int | nbInput, |
| int | nbOutput, | ||
| int | nbHiddenLayer, | ||
| int | nbNeuronPerLayer | ||
| ) |
Constructor of NeuronNetwork.
| NeuronNetwork::NeuronNetwork | ( | NeuronNetwork | father, |
| NeuronNetwork | mother | ||
| ) |
Constructor of NeuronNetwork.
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static |
Check if 2 NeuronNetwork have the same structure.
| vector< double > NeuronNetwork::update | ( | std::vector< double > & | firstInputs | ) |
Function allowing to change (update) inputs value.

1.8.11