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Graine
Génération procédurale de créatures et apprentissage par réseaux de neurones.
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This is the complete list of members for Creature, including all inherited members.
| addFeelingBar(FeelingBarId id, FeelingBar *bar) | Creature | |
| addInputFeature(InputId, InputFeature *input) | Creature | |
| addOutputFeature(OutputId, OutputFeature *output) | Creature | |
| clearFeatures() | Creature | |
| compareHunger(const Creature *c1, const Creature *c2) | Creature | static |
| comparePosition(const Creature *c1, const Creature *c2) | Creature | static |
| Creature(int id, Map &map, Position position) | Creature | |
| Creature(int id, Map &map, Position position, NeuronNetwork brain) | Creature | |
| Creature(int id, Map &map, Position position, Position &objective) | Creature | |
| Creature(int id, Map &map, Position position, NeuronNetwork brain, Position &objective) | Creature | |
| Creature(Creature ©) | Creature | |
| doActions() | Creature | |
| eat() | Creature | |
| getBrain() | Creature | |
| getFeelingValue(FeelingBarId id) const | Creature | |
| getId() const | Creature | |
| getObjective() | Creature | |
| getPosition() | Creature | |
| getRotation() const | Creature | |
| getRotationRef() | Creature | |
| move(int speed) | Creature | |
| move(double forceLeft, double forceRight) | Creature | |
| setObjective(Position &objective) | Creature | |
| setObjective(double x, double y) | Creature | |
| setPosition(Position position) | Creature | |
| setRotation(double rotation) | Creature | |
| think() | Creature | |
| turnLeft() | Creature | |
| turnRight() | Creature |
1.8.11