The objective was to achieve a network from scratch game with for constraint a server in C language. We chose to leave on a persistent world of type "Minecraft-like" with the possibility to save each player's inventory, as well as the world. Each player has its own permissions and they can communicate with each other through a cat. The robustness and efficiency of the network protocol were the key points of this project.
The sources of this project can be found on my Github at https://github.com/Eresia/Network_Of_Swag