Graine
Génération procédurale de créatures et apprentissage par réseaux de neurones.
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~
- a -
addFeelingBar() :
Creature
addInputFeature() :
Creature
addOutputFeature() :
Creature
addPercent() :
FeelingBar
addValue() :
FeelingBar
AirMaterial() :
AirMaterial
asSameStruct() :
NeuronNetwork
- b -
BadMapObjectException() :
BadMapObjectException
BadNumberOfInputException() :
BadNumberOfInputException
BadNumberOfOutputException() :
BadNumberOfOutputException
- c -
CaseMap() :
CaseMap
clearFeatures() :
Creature
compareHunger() :
Creature
comparePosition() :
Creature
Controller() :
Controller
Creature() :
Creature
crossOver() :
Neuron
- d -
DirtMaterial() :
DirtMaterial
display_destroy() :
Graphic
display_loop() :
Graphic
display_map() :
Graphic
doActions() :
Creature
doneObjective() :
Controller
- e -
eat() :
Creature
Eat() :
Eat
EventListNotCreatedException() :
EventListNotCreatedException
Evolution() :
Evolution
evolve() :
Evolution
- f -
Feature() :
Feature
FeelingBar() :
FeelingBar
FoodMaterial() :
FoodMaterial
- g -
generate() :
MapObjective
,
MapProc
getBrain() :
Creature
getFeelingValue() :
Creature
getId() :
Creature
,
ObjectMap
getInstance() :
AirMaterial
,
DirtMaterial
,
FoodMaterial
,
WaterMaterial
getMaterial() :
CaseMap
getName() :
AirMaterial
,
DirtMaterial
,
FoodMaterial
,
Material
,
WaterMaterial
getNbCreaMax() :
Controller
getNbGen() :
Controller
getObjective() :
Creature
,
MapObjective
getPercent() :
FeelingBar
getPosition() :
Creature
getPositionCrea() :
Controller
getRotation() :
Creature
getRotationCrea() :
Controller
getRotationRef() :
Creature
getType() :
AirMaterial
,
DirtMaterial
,
FoodMaterial
,
Material
,
ObjectFood
,
ObjectMap
,
ObjectWater
,
WaterMaterial
getValue() :
Feature
,
FeelingBar
getValueInPercent() :
FeelingBar
Graphic() :
Graphic
- i -
InputDouble() :
InputDouble
InputFeature() :
InputFeature
isCrossable() :
AirMaterial
,
DirtMaterial
,
FoodMaterial
,
Material
,
WaterMaterial
- m -
MapObjective() :
MapObjective
MapProc() :
MapProc
Material() :
Material
move() :
Creature
Movement() :
Movement
mutate() :
Neuron
- n -
Neuron() :
Neuron
NeuronLayer() :
NeuronLayer
NeuronNetwork() :
NeuronNetwork
NotEnoughBrainException() :
NotEnoughBrainException
NotEnoughCreatureException() :
NotEnoughCreatureException
NotSameStructException() :
NotSameStructException
- o -
ObjectFood() :
ObjectFood
ObjectiveDirection() :
ObjectiveDirection
ObjectMap() :
ObjectMap
ObjectWater() :
ObjectWater
operator!=() :
ObjectMap
operator==() :
Material
,
ObjectMap
OutputFeature() :
OutputFeature
- r -
removePercent() :
FeelingBar
removeValue() :
FeelingBar
- s -
setMaterial() :
CaseMap
setObjective() :
Creature
setPosition() :
Creature
setRotation() :
Creature
stimule() :
Neuron
,
NeuronLayer
- t -
think() :
Creature
turnLeft() :
Creature
turnRight() :
Creature
- u -
update() :
Controller
,
Eat
,
InputDouble
,
InputFeature
,
Movement
,
NeuronNetwork
,
ObjectiveDirection
,
OutputFeature
- w -
WaterMaterial() :
WaterMaterial
what() :
BadMapObjectException
,
BadNumberOfInputException
,
BadNumberOfOutputException
,
EventListNotCreatedException
,
NotEnoughBrainException
,
NotEnoughCreatureException
,
NotSameStructException
,
WindowNotCreatedException
WindowNotCreatedException() :
WindowNotCreatedException
- ~ -
~AirMaterial() :
AirMaterial
~BadMapObjectException() :
BadMapObjectException
~BadNumberOfInputException() :
BadNumberOfInputException
~BadNumberOfOutputException() :
BadNumberOfOutputException
~CaseMap() :
CaseMap
~DirtMaterial() :
DirtMaterial
~EventListNotCreatedException() :
EventListNotCreatedException
~FoodMaterial() :
FoodMaterial
~Material() :
Material
~NotEnoughBrainException() :
NotEnoughBrainException
~NotEnoughCreatureException() :
NotEnoughCreatureException
~NotSameStructException() :
NotSameStructException
~ObjectMap() :
ObjectMap
~WaterMaterial() :
WaterMaterial
~WindowNotCreatedException() :
WindowNotCreatedException
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